Threes / Gwen Wins: Difference between revisions

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(The dice game of Threes, sometimes called Gwen Wins.)
 
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Number of dice:                     Five
*Number of dice:   Five<br>
Ante:                                       1 Unit
*Ante:             1 Unit<br>
Object of game:                     To obtain as low a score as possible, zero being perfect.
*Object of game:   To obtain as low a score as possible, zero being perfect.<br>
METHOD OF PLAY
====METHOD OF PLAY====


In this game a 3 counts as zero, all other numbers count at face value. A player’s score is the total spots showing on the dice when he finishes his turn, excluding threes.
In this game a 3 counts as zero, all other numbers count at face value. A player’s score is the total pips showing on the dice when he finishes his turn, excluding threes.<br>
Players roll in succession as follows:
Players roll in succession as follows:
All five dice are rolled, and the player must leave at least one out but may leave more at his discretion. (He can stop on his first roll if he so wishes.)
#All five dice are rolled, and the player must keep at least one but may keep more at his discretion.  
Those not kept are rolled again and at least one left out, and so on until all the dice are out.
##He can stop on at any time, keeping all the dice, if he so wishes.
A player discontinues his turn if his score goes above that of a preceding player.
#Keep rolling the remaining dice until all the dice are kept.
#A player is out if his score goes above that of a preceding player.
 
====Ties====
''HOUSE RULE'' At [[The Widow's Hand]] a ties game rolls into the next but the ''winning'' players do NOT have to ante.
It is also an option that the ''winners'' can split the pot.
 
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[[Category:Arts & Sciences]]

Latest revision as of 11:27, 18 June 2018

  • Number of dice: Five
  • Ante: 1 Unit
  • Object of game: To obtain as low a score as possible, zero being perfect.

METHOD OF PLAY

In this game a 3 counts as zero, all other numbers count at face value. A player’s score is the total pips showing on the dice when he finishes his turn, excluding threes.
Players roll in succession as follows:

  1. All five dice are rolled, and the player must keep at least one but may keep more at his discretion.
    1. He can stop on at any time, keeping all the dice, if he so wishes.
  2. Keep rolling the remaining dice until all the dice are kept.
  3. A player is out if his score goes above that of a preceding player.

Ties

HOUSE RULE At The Widow's Hand a ties game rolls into the next but the winning players do NOT have to ante. It is also an option that the winners can split the pot.


Back to The Widow's Hand