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[[Altavia]] will be starting their year long Arts and Sciences competition at this event. Points will be given to all those who participate (whether you win or lose!) and will be tallier over the course of A.S. 37 to find out who our Baronial Champion will be! The contest at this event will be: Best Use of Fiber, Best Use of Metal, and there will be a questionnaire (themes to be announced at the event) to challenge the mind! Please bring anything tat you're made that fits these themes to share with the populace! | [[Altavia]] will be starting their year long Arts and Sciences competition at this event. Points will be given to all those who participate (whether you win or lose!) and will be tallier over the course of A.S. 37 to find out who our Baronial Champion will be! The contest at this event will be: Best Use of Fiber, Best Use of Metal, and there will be a questionnaire (themes to be announced at the event) to challenge the mind! Please bring anything tat you're made that fits these themes to share with the populace! | ||
==Memories== | |||
*Please feel free to add memories to this section. | |||
{{events}} | {{events}} | ||
[[Category:Altavia]] | [[Category:Altavia]] | ||
[[Category:AltaviaEvents]] | [[Category:AltaviaEvents]] |
Latest revision as of 04:43, 11 February 2010
Altavia's Armoured Quidditch at Schuyler House, June 1, 2002
Event Staff
Event Steward: Judwiga Czarna Pika ze Smocza Jamy
Contest Steward: Lady Artemisia di Serena
Crown Prints Ads
Event Announcement Opening Paragraph
The lead paragraphs of the event announcement changed each month.
April 2002
Master Bruce Draconarius reverently brushed the dust off the ancient tome. Weathered letters impressed on the leather were barely visible: "Ancient and Honorable Quidditch in Medieval Tournaments". He opened the book and began leafing through the pages.
Schuyler House Is proud to present the first Quidditch match in the kingdom of Caid. Due to the royal embargo on personalized flying devices, this match will be played on the ground.
May 2002
Master Bruce Draconarius stood in the middle of the field, the Bludgers and Golden Snitch at his feet, the Quaffle in his hands. Tucked precariously under one arm, Quidditch through the Ages, the definitive text revered by all Quidditch aficionados threatened to fall onto the grass. "Play Quidditch!" he cried. His authoritive baritone flattened several pavilions in the vicinity. Two bloodthirsty Bludgers careened into action. He threw the Quaffle into the air and ran for the edge of the eric, as the two teams of armored combatants bore down upon him. Only the Golden Snitch was faster.
June 2002
Master Bruce Draconarius surveyed the field. Around him were groups of armored fighters preparing for the match. Warbands, Melay teams, and Knight's lances had all come to strive for the treasured Schuyler House Quidditch Cup. As each team gathered round their seekers, they strove to locate the Golden Snitch to enhance their chances for victory. "Play Quidditch!" he cried. And history was made.
Rules and Equipment for Armored Quidditch
Schuyler House will be pleased to provide the following equipment for the game:
Bludgers, animate, quantity 2 at any given time:
- Baron Jamal Damian Marcus
- Sir William Schuyler
- Baron Thorvald
- Earl Rørik Sverðmaðr
The Function of the Bludger is to attack any of the players at any time. While the two Beaters are specifically designated to try to interpose themselves between the Bludgers and the other players, the Bludger may try to evade the Beaters. If the Bludger succeeds in attacking a player to the extent of landing a blow on his shield or weapon, then that player must fight the Bludger in a one-on-one combat. No other player may interfere in that combat. If the Bludger is defeated, he must attack a member of the other team before he can attack any player on the first team again. If the Bludger is victorious, then the Bludger may continue to attack the player's teammates or may attack the other team, as opportunity, whim, and bloodlust indicate. The defeated player must retire outside the eric for 2 minutes, then may return to play. Another player may be substituted at this point (after the 2 min interval).
Golden Snitch, animate, quantity 1 at any given time:
- Earl Gar of Loch Carron
- Duke John of Holdingsford
The purpose of the Golden Snitch is to evade the players. Each team has a player designated as Seeker. It is the prerogative of the Seeker to engage and defeat the Golden Snitch. If a Seeker approaches the Golden Snitch closely enough that he can strike the Golden Snitch on the shield or weapon, then the Golden Snitch must turn and fight him one-on-one in single combat. If the Golden Snitch is defeated, then the game ends and the team whose Seeker was victorious gains 150 points. If the Seeker is defeated, then he must wait 5 minutes outside the eric, while the Seeker of the other team chases the Golden Snitch.
Quaffle, non-animate, quantity 1
- Leather ball
The Quaffle is a leather ball (soccer ball) which may be kicked, thrown, or carried by the players. The movement of the Quafffle is regulated by small-team melee rules (no killing from behind). Teams or their members may engage each other singly or as a unit. Only the bearer of the Quaffle enters the Scoring Area adjacent to the Goals. The Quaffle must be thrown or kicked through one of the goals from a distance of at least 10 feet.
Goals, 3 per side, at different heights.
- Three hoops
Each goal with a Quaffle is worth 10 points. After the goal is scored, the Quijudge (referee) will put the ball into play again. Players are absolutely forbidden from trying to throw or kick the Bludgers through the goals, no matter how aptly they deserve it.
You provide:
- Seven players who think they can excel against all others in Armored Quidditch.
Elaboration on the rules of Armored Quidditch may be found in "Quidditch through the Ages".
The Rest of the Crown Prints Ad
So get your teams together and bring them and yourself on June 1st, 2002 to Newhall Park: 24907 Newhall Avenue, Santa Clarita, CA 91321
In Schuyler House tradition, there will be NO site fee!
There will be a Victory Revel to celebrate with the winning team, and commiserate with the losers. It will be at the Recreation Hall adjacent to the Park, and opens at 6:00 pm. The park and revel are Dry.
Schedule for the Day:
- 8:00 am Site Opens
- 10:00 am Opening announcements
- 11:00 am Quidditch starts
- 6:00 pm The park closes
- (the revel site is open from 6:00 pm to 10:00 pm)
Merchants are welcome!! Due to site restrictions, the merchants will have to give 10% of net sales to the park, and a small gift to the Baronial basket is requested. Please call the Steward for details!!
Altavia will be starting their year long Arts and Sciences competition at this event. Points will be given to all those who participate (whether you win or lose!) and will be tallier over the course of A.S. 37 to find out who our Baronial Champion will be! The contest at this event will be: Best Use of Fiber, Best Use of Metal, and there will be a questionnaire (themes to be announced at the event) to challenge the mind! Please bring anything tat you're made that fits these themes to share with the populace!
Memories
- Please feel free to add memories to this section.
Events of Caid |
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Events: 1970s, 1980s, 1990s, 2000s, 2010s, 2020s
Event Types: Tournament, War, Collegium, Revel, Court, Arts & Sciences Competition Other Information: Results |