Glückhaus: Difference between revisions
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(A simple Put and Take game.) |
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* 12 = '''The King''' | * 12 = '''The King''' | ||
:: It's good to be the king. Rolling a twelve will clear the board, including '''The Wedding''' but not '''The house'''. Sometimes, this will end the game, if not, the owner sometimes re-populates some of the spaces with tokens from '''The House'''. | :: It's good to be the king. Rolling a twelve will clear the board, including '''The Wedding''' but not '''The house'''. Sometimes, this will end the game, if not, the owner sometimes re-populates some of the spaces with tokens from '''The House'''. | ||
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Back to [[The Widow's Hand]] | |||
[[Category:Arts & Sciences]] |
Latest revision as of 10:09, 21 June 2018
Glückhaus is a simple Put and Take game.
The board can be drawn on paper if need be, or can be an elaborate series of decorated areas numbered 2-12. (http://www.wyvernproductions.com/historic-games.htm#Glückhaus)
The rules are simple, roll two six-sided dice and if there is a token in the matching numbered space, you take it; if not, you must put one in.
Except
- 2 = The Pig
- If you roll 2 you collect all the tokens except The House, The Wedding, and The King.
- 4 = The House
- Players always add to the house when they roll a 4. The owner who provided the game will get all tokens here when the game is over. If the owner is collecting The House, it is a kindness to seed some of the spaces after they are cleared by The Pig or The King. The owner can also choose to not collect for The House.
- 7 = The Wedding
- You always bring a gift to a wedding, so everyone puts in when they roll a seven. Traditionally everyone cheers and takes a drink too.
- 12 = The King
- It's good to be the king. Rolling a twelve will clear the board, including The Wedding but not The house. Sometimes, this will end the game, if not, the owner sometimes re-populates some of the spaces with tokens from The House.
Back to The Widow's Hand