Armed Quidditch

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Date: 06/01/2002

Event Staff

Autocrat – Schuyler House

=Event Announcement

For your diversion and entertainment.

Armored Quidditch

Master Bruce Draconarius reverently brushed the dust off the ancient tome. Weathered letters impressed on the leather were barely visible: "Ancient and Honorable Quidditch in Medieval Tournaments". He opened the book and began leafing through the pages.

Schuyler House Is proud to present the first Quidditch match in the kingdom of Caid. Due to the royal embargo on personalized flying devices, this match will be played on the ground.

Rules and Equipment for Armored Quidditch:

Schuyler House will be pleased to provide the following equipment for the game:


Bludgers, animate, quantity 2 at any given time:

Baron Jamal Damian Marcus
Sir William Schuyler
Baron Thorvald
Earl Rorik Sverdmathr

The Function of the Bludger is to attack any of the players at any time. While the two Beaters are specifically designated to try to interpose themselves between the Bludgers and the other players, the Bludger may try to evade the Beaters. If the Bludger succeeds in attacking a player to the extent of landing a blow on his shield or weapon, then that player must fight the Bludger in a one-on-one combat. No other player may interfere in that combat. If the Bludger is defeated, he must attack a member of the other team before he can attack any player on the first team again. If the Bludger is victorious, then the Bludger may continue to attack the player's teammates or may attack the other team, as opportunity, whim, and bloodlust indicate. The defeated player must retire outside the eric for 2 minutes, then may return to play. Another player may be substituted at this point (after the 2 min interval).


Golden Snitch, animate, quantity 1 at any given time:

Earl Gar of Loch Carron
Duke John of Holdingsford

The purpose of the Golden Snitch is to evade the players. Each team has a player designated as Seeker. It is the prerogative of the Seeker to engage and defeat the Golden Snitch. If a Seeker approaches the Golden Snitch closely enough that he can strike the Golden Snitch on the shield or weapon, then the Golden Snitch must turn and fight him one-on-one in single combat. If the Golden Snitch is defeated, then the game ends and the team whose Seeker was victorious gains 150 points. If the Seeker is defeated, then he must wait 5 minutes outside the eric, while the Seeker of the other team chases the Golden Snitch.


Quaffle, non-animate, quantity 1 Leather ball The Quaffle is a leather ball (soccer ball) which may be kicked, thrown, or carried by the players. The movement of the Quafffle is regulated by small-team melee rules (no killing from behind). Teams or their members may engage each other singly or as a unit. Only the bearer of the Quaffle enters the Scoring Area adjacent to the Goals. The Quaffle must be thrown or kicked through one of the goals from a distance of at least 10 feet.

Goals, 3 per side, at different heights. Three hoops Each goal with a Quaffle is worth 10 points. After the goal is scored, the Quijudge (referee) will put the ball into play again. Players are absolutely forbidden from trying to throw or kick the Bludgers through the goals, no matter how aptly they deserve it.


You provide:

Seven players who think they can excel against all others in Armored Quidditch. Elaboration on the rules of Armored Quidditch may be found in "Quidditch through the Ages".